LSAT Game Types

 

LSAT games are a limited resource (no one other than LSAC has produced truly useful ones with which to practice, and LSAC releases only three tests worth, meaning a total of twelve games, per year). Further, several different types of games appear regularly but these types aren’t strictly defined, so it can be difficult for someone seeking practice to decide what to work on. To facilitate practice, here’s a compilation of the games that are available to the public, broken down by game type. (Your test prep company’s or book’s names for these types may differ a bit but in most cases the categories are about the same).

Note that this page is a work in progress; come back soon to see updates. Eventually I intend to include every game that you can buy a copy of, but I’m beginning with recent tests.

Games are listed by Preptest book as follows:

LSAT PrepTests Volume V (tests 62-71) (purple cover; page numbers in purple type)

LSAT PrepTests Volume VI (tests 72-81) (pink and teal cover; page numbers in teal type)

Order (also known as sequence) Games

  • Loose order games (those with many relative clues): Volume V pp. 24, 27, 53, 54, 55, 88, 124, 125, 210, 262, 280, 328, 360; Volume VI pp. 64
  • Strict order games (mostly or entirely clues about absolute placement): Volume V pp. 127, 170, 256, 366; Volume VI pp. 34
  • Order with groups (order games with more than one element per slot): Volume V pp. 26, 212, 258, 282
  • Two-list order games (putting more than one list in order): Volume V pp. 174, 284, 3321, 334, 364
  • Two-layer order games (putting one list in order, but in effect two different orders): Volume V none; Volume VI pp. 66
  • “Morning/afternoon” order game (time is divided two ways, and the subdivision is key): Volume V p. 168

Grouping or Matching Games

  • Simple grouping games: Volume V pp. 25, 52, 912, 172, 214, 286, 362; Volume VI pp. 36, 68, 70
  • Two-tier matching game (matching one lists, but two or more different ways): Volume V p. 260
  • Three (or more) list matching game: Volume V p. 208
  • Grouping then matching (assignments within groups): none
  • Grouping then ordering (ordering within groups): Volume V none; Volume VI pp. 32

In/Out Games

  • Simple in/out (nothing else going on): Volume V p. 330
  • Categorized in/out (elements in categories, but the categories aren’t considered separately): Volume V p. 126
  • In/Out plus matching: Volume V p. 89
  • In/Out plus order: none

Morphing Games

  • Known iteration (layout changes a known number of times, usually just once): Volume V p. 90
  • Unknown iteration (layout changes many times, either indefinitely or a large number): Volume V none ; Volume VI pp. 383, 

 

Notes

  1. actually three tier
  2. this game is technically an order game, but it behaves more like a group game
  3. actually four iterations but behaves as unlimited